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Policenauts characters1/1/2023 Ingram was a Policenaut, the name given to Beyond's inaugural police force, consisting of the star players pooled from the NYPD, the LAPD, Scotland Yard, and the Tokyo Metropolitan police service. Their marriage was hot and happy until Ingram's stationing on Beyond Coast, Earth's first residential space colony, caused them to drift apart, figuratively and literally. Jonathan Ingram, a member of the L.A.P.D., married Lorraine, a student from UCLA, on 24th August, 2009 according to the date stamp on the framed Polaroid on his desk (the same day, it should be noted, as the release of the English fan-translation patch that has, 15 years on, facilitated this belated review). In filtering our view through this world-weary perspective, Kojima taps a stream of human experience largely untouched by the gaming medium. It features characters who have played most of the cards life has dealt them, who have been through a career and a marriage or two, and who, in most cases, have reconciled themselves to maturity's colder bedfellow: cynicism. But beneath the surface it's a game about middle age. Policenauts might be, first and foremost a thriller, a detective story - with all of the Miss Marple-style trappings you'd expect. Kojima's most recent creation, Metal Gear Solid 4, starred a man in his forties with a premature-ageing disease that made appear like a man in his seventies. But then, designer and producer Hideo Kojima has never been afraid to use maturity as a lens through which younger players can experience his games. It's a point of view that Policenauts, with a cast almost entirely over the age of 45, contests. What better candidate could there possibly be for the lead role in any videogame? The journey that a player undertakes in learning and mastering a game's systems, advancing from novice to proficiency, exactly mirrors the transition from childhood to adulthood. Surely, for those gamers in their late twenties and thirties who have grown up with the series, an older protagonist would have more resonance than Square-Enix's typical angsty teenage hero? Moreover, aren't stories that revolve around young people just a bit limited and tiresome for middle-aged game makers? I once asked Final Fantasy producer Yoshinori Kitase why so many of his games revolve around adolescents.
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